GDK Reference Manual
Table of Contents
I.
API Reference
General
-- library initialization and miscellaneous functions.
Multi-head Support Overview
-- Overview of GdkDisplay and GdkScreen
GdkDisplay
-- controls the keyboard/mouse pointer grabs and a set of
GdkScreen
s
GdkScreen
-- object representing a physical screen
Points, Rectangles and Regions
-- simple graphical data types.
Graphics Contexts
-- objects to encapsulate drawing properties.
Drawing Primitives
-- functions for drawing points, lines, arcs, and text.
Bitmaps and Pixmaps
-- Offscreen drawables.
GdkRGB
-- renders RGB, grayscale, or indexed image data to a GdkDrawable
Images
-- an area for bit-mapped graphics stored on the X Windows client.
Pixbufs
--
Colormaps and Colors
-- manipulation of colors and colormaps.
Visuals
-- Low-level display hardware information
Fonts
-- loading and manipulating fonts
Cursors
-- standard and pixmap cursors.
Windows
-- onscreen display areas in the target window system
Events
-- functions for handling events from the window system.
Event Structures
-- data structures specific to each type of event.
Key Values
-- functions for manipulating keyboard codes.
Selections
-- functions for transfering data via the X selection mechanism.
Drag and Drop
-- functions for controlling drag and drop handling.
Properties and Atoms
-- functions to manipulate properties on windows.
Threads
-- functions for using GDK in multi-threaded programs
Input
-- Callbacks on file descriptors.
Input Devices
-- Functions for handling extended input devices.
Pango Interaction
--
X Window System Interaction
--
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API Reference